Principal Software Engineer
Company: The Walt Disney Company
Location: Glendale
Posted on: April 3, 2026
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Job Description:
Job Posting Title: Principal Software Engineer Req ID: 10137314
Job Description: Technology is at the heart of Disney’s past,
present, and future. Disney Entertainment and ESPN Product &
Technology is a global organization of engineers, product
developers, designers, technologists, data scientists, and more –
all working to build and advance the technological backbone for
Disney’s media business globally. The team marries technology with
creativity to build world-class products, enhance storytelling, and
drive velocity, innovation, and scalability for our businesses. We
are Storytellers and Innovators. Creators and Builders.
Entertainers and Engineers. We work with every part of The Walt
Disney Company’s media portfolio to advance the technological
foundation and consumer media touch points serving millions of
people around the world. Here are a few reasons why we think you’d
love working here: Building the future of Disney’s media: Our
Technologists are designing and building the products and platforms
that will power our media, advertising, and distribution businesses
for years to come. Reach, Scale & Impact: More than ever, Disney’s
technology and products serve as a signature doorway for fans'
connections with the company’s brands and stories. Disney. Hulu.
ESPN. ABC. ABC News…and many more. These products and brands – and
the unmatched stories, storytellers, and events they carry – matter
to millions of people globally. Innovation: We develop and
implement groundbreaking products and techniques that shape
industry norms, and solve complex and distinctive technical
problems. Job Summary The Application Playback Engineering team
mission is to design video streaming playback solutions in
collaboration with UI, encoding, packaging, and delivery teams to
optimize the Disney streaming technology stack for the best
streaming experience possible on all platforms. Our team is seeking
someone who can fill the role of Principal Software Engineer to
create global feature rich standardized streaming media playback
solutions on cross-functional devices including Apple, Android,
Roku, and Web Technologies. Our intention is to design and develop
a layered architecture for media playback which can span all the
Disney direct-to-consumer brands like Disney, ESPN, and Hulu. Your
focus will be focused on creating solutions to scale for players,
collaborating with media playback teams on other platforms to
ensure a consistent software architecture which delivers a
best-in-class streaming experience for your viewers while providing
a foundation for media playback innovation at Disney. This is a
hands-on Engineering position for Application Playback Engineering
across a variety of Streaming Technologies. You will apply
technical expertise to create solutions that scale, manage project
priorities, deliverables and design and enhance software solutions
surrounding media technology to scale. You will architect reusable
solutions that will be shared across Disney experiences. You may
lead others to solve complex problems and provide oversight and
direction to other software engineers. You are a person who enjoys
working with other teams and technologies to understand their
constraints. You enjoy the challenges presented by difficult
problems and take pride in finding solutions which successfully
thread the needle between design constraints, technical
constraints, and the end experience of your users. You foster
trust, approach problems with empathy and respect, and embrace
creativity. Role Location: This is a Hybrid role requiring 4 days
onsite (Monday-Thursday) in the following office locations:
Glendale, CA New York, NY Seattle, WA San Francisco, CA
Responsibilities Design and implement solutions for new features
which integrate with various Disney media services and back-ends.
Collaborative API design with peer teams on the back-end as well as
front-end teams which depend on our libraries. Research and
development for media playback experiences, integration, and
testing. Project planning and team management. Track dependencies
as related to current projects, raise concerns when dependencies
are not in an expected state. Participate in project estimation and
resource planning. Ability to collaborate in productive development
teams as well as the larger engineering organization. Identify
patterns that can help teams scale, create well-documented
proposals, and drive adoption of those patterns. Challenge current
architectural choices while collaborating to solve problems in
innovative ways. Drive adoption of consistent technical frameworks
across the organization. Basic Qualifications Minimum of 10 years
of related work experience in Software Engineering crafting
large-scale technologies. Strong programming skills in Java, C++,
or other object-oriented language and a strong grasp of computer
science fundamentals. Bachelor’s or Master's degree in Computer
Science, Information Systems, Software, Electrical or Electronics
Engineering, or comparable field of study, and/or equivalent work
experience Broad experience and perspective on problem-solving.
Fluent in programming paradigms including Object Oriented and
Reactive. Champion cross-team projects. Coach and mentor other
team-mates to ensure that all software utilizes industry best
practices. Collaborate efficiently with Product Management,
Technical Program Management, Operations, and other Engineering
teams to capture requirements, drive implementation, and provide
transparency to stakeholders. Extensive experience working and
implementing Design Patterns. Expertise with unit test frameworks
and continuous integration systems. Preferred Qualifications
Experience with streaming technology frameworks across multiple
platforms. Experience with streaming technologies including HLS,
MPEG-DASH, Transport Stream, and CMAF Experience directly managing
or mentoring a team. DISNEYTECH The hiring range for this position
in Glendale, CA is $188,400 to $252,600 per year, in New York, NY
and Seattle, WA is $197,400 to $264,700 per year, and in San
Francisco, CA is $206,400 to $276,700. The base pay actually
offered will take into account internal equity and also may vary
depending on the candidate’s geographic region, job-related
knowledge, skills, and experience among other factors. A bonus
and/or long-term incentive units may be provided as part of the
compensation package, in addition to the full range of medical,
financial, and/or other benefits, dependent on the level and
position offered. Job Posting Segment: PE - Streaming Frontend Job
Posting Primary Business: PE - Streaming Frontend - Application
Player Experiences Software Engineering Primary Job Posting
Category: Software Engineer Employment Type: Full time Primary
City, State, Region, Postal Code: Glendale, CA, USA Alternate City,
State, Region, Postal Code: USA - NY - 7 Hudson Square Date Posted:
2025-12-08
Keywords: The Walt Disney Company, Tempe , Principal Software Engineer, IT / Software / Systems , Glendale, Arizona